Game types
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Game types
I had an idea for some game types for CCE.
(----)Survival Mode(----)
I know it might seem a little cliche, but I think it would be cool if the player was dropped at a random location on the map and had to travel to a fixed position on the other end of the map and protect that area while a rescue ship travels to your position. Also, all the raptors and allos would already know where the player was and would be stalking him the whole way.
(----)Zombie Mode(----)
When a player dies they turn into a raptor and kill all the other hunters. The last hunter left alive wins (and the hunters can't shoot each other).
(----)Capture the Flag(----)
the area between the two enemy bases is flooded with so many raptors that there's no possible way one man can get through alive, so the players have to work together to capture the enemy flag.
(----)Rivals(----)
Players go on a dino killing spree, and the hunter with the most kills after 20 minutes is the winner.
(----)Hunter Rescue(----)
(single) the player traverses the area looking for wounded hunters. When the player finds an incapacitated hunter they nurse him back to health an escort them to a safe zone.
(----)T-rex train of pain(----)
One randomly selected player is a slow trex that has to travel to the center of the map, the hunters have unlimited lives and work together to kill the trex before it reaches the center.
(----)Wanted(----)
One player is the victim while the rest of the players are raptors trying to hunt him down. When the player gets killed he turns into a raptor and another player randomly turns into a hunter. The player with the most time spent wanted and alive wins.
[code][b]
(----)Survival Mode(----)
I know it might seem a little cliche, but I think it would be cool if the player was dropped at a random location on the map and had to travel to a fixed position on the other end of the map and protect that area while a rescue ship travels to your position. Also, all the raptors and allos would already know where the player was and would be stalking him the whole way.
(----)Zombie Mode(----)
When a player dies they turn into a raptor and kill all the other hunters. The last hunter left alive wins (and the hunters can't shoot each other).
(----)Capture the Flag(----)
the area between the two enemy bases is flooded with so many raptors that there's no possible way one man can get through alive, so the players have to work together to capture the enemy flag.
(----)Rivals(----)
Players go on a dino killing spree, and the hunter with the most kills after 20 minutes is the winner.
(----)Hunter Rescue(----)
(single) the player traverses the area looking for wounded hunters. When the player finds an incapacitated hunter they nurse him back to health an escort them to a safe zone.
(----)T-rex train of pain(----)
One randomly selected player is a slow trex that has to travel to the center of the map, the hunters have unlimited lives and work together to kill the trex before it reaches the center.
(----)Wanted(----)
One player is the victim while the rest of the players are raptors trying to hunt him down. When the player gets killed he turns into a raptor and another player randomly turns into a hunter. The player with the most time spent wanted and alive wins.
[code][b]
Lman94- Moshops
- Number of posts : 3
Age : 29
Location : North Carolina, United States
Reputation : 0
Registration date : 2008-12-13
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