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Crosshairs

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Post  raptorkiller2 Sat Nov 29, 2008 3:03 am

Crosshairs Completed!

Crosshairs CrosshairsCrosshairs Crosshairstype2-1Crosshairs Crosshairstype3-3

Each kind of crosshair comes in each color seen above (3 kinds, 3 colors of each)

comes with a .3df file that should work like this:
•pull out weapon
•select side gun mode
•when activated, the same key command pulls out the crosshairs
•identical to the binoculars (the file i used)

DOWNLOAD!

http://rapidshare.com/files/168074782/crosshairs.zip


Last edited by raptorkiller2 on Tue Dec 09, 2008 9:07 am; edited 1 time in total
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Post  raptorkiller2 Sat Nov 29, 2008 7:36 am

Sorry bout double posting, but i wanted to note that the crosshairs should be used like this:

•the cross one is to be used on precision weapons, like snipers unzoomed

•the PrimalPrey crosshairs for "standard" weapons, eg rifle, laser cannon, etc

•the cirlce one is for shotguns
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Post  RexHunter99 Sat Nov 29, 2008 7:41 am

I don't mind double posting, as long as it's not senseless Very Happy which this is not.
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Post  raptorkiller2 Sat Nov 29, 2008 8:26 am

RexHunter99 wrote:I don't mind double posting, as long as it's not senseless Very Happy which this is not.

any comments on the crosshairs though? confused cherry scratch
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Post  Domecillo Tue Dec 09, 2008 1:28 am

The crosshairs look great! I just need to reinstall C:CE to my computer because one of the files got screwed up. Can't wait to try these out. You did a great job with these.
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Post  Adelphospro Tue Dec 09, 2008 1:33 am

I've tested the blue circle out:
Minor issue: the blue is VERY transparent.

Due to the transparency flag being set on the triangle, which is unavoidable of course Sad

Oh well, it still works!
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Post  RexHunter99 Tue Dec 09, 2008 3:24 am

ADP... how are you drawing the crosshairs? I was thinking we should use a similar method as the Ammunition... if you're not then there's something wrong because logically you should take what you already have in the engine first and try to use it...

I'm working on the .RAW format for custom crosshairs in my copy of the source atm...
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Post  Adelphospro Tue Dec 09, 2008 8:21 am

I was using a texture like the bullets, but transparency is NOT supported.
If we want to use the crosshairs in the post, we need to either program support for transparency in textures (what I would like to do) or "work around" the issue by making the crosshairs just another HUD .3df object (like the compass) (Which is what I am currently testing)


Last edited by Adelphospro on Tue Feb 17, 2009 2:33 am; edited 1 time in total
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Post  RexHunter99 Tue Dec 09, 2008 8:42 am

3DF = ewww
XD
I better look at the Renderers then... and probably the DirectX Documentation too...
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Post  Adelphospro Tue Dec 09, 2008 6:34 pm

That would be nice.
When it comes to image programming, I'm lost :O
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Post  Adelphospro Wed Dec 10, 2008 2:56 am

Update: Now I'm using your system: A modified render_cross.
Render_cross now takes 3 params: x,y,sizeDiv

sizeDiv is what the function uses to divide a certain number (keeps the size relative to resolution).
By default, the number is 12 (set the param to 0 or 12).
48+ works pretty good.

I've got an idea if we cant get textures to work:
Reprogram the function to render a custom type of model that is nothing but lines and colors.
Like a plain text file that builds the crosshair and defines the colors.
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