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[Roleplay] Area 51 - Virus

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[Roleplay] Area 51 - Virus Empty [Roleplay] Area 51 - Virus

Post  RexHunter99 Mon May 18, 2009 6:19 am

You are a part of Hazmat team Gamma, a group of men (and women) who have been called in to a viral outbreak in the fabled Area 51. You're task involves securing the affected levels and analyzing anything that might help in creating a cure to reverse the effects of the virus.

At 0847 hours, Beta team sent a distress call to the surface which was abruptly cut off, under the circumstances the military personell above are unable to safely access the area, so another Hazmat team is sent in.

The virus was accidentally released in the lower, most restricted levels of Area-51. It quickly spread, mutating the victims within hours, the time it takes to mutate varies from case to case but the effect is the same, the victim is left in an enraged state, wanting only to wreak havoc on everything around them. They are devolving continuously and will feed on humans or themselves. The mutation gives them enhanced reflexes, increases their immunity to electrical shocks and burns. They have large pupils allowing them to see three times as well as humans can in the dark, but this also makes lights much harsher.

You must (if you are a part of the Hazmat team) reach the last known location of Gamma team and survive the virus afflicted scientists and security.


Application form:
Name:
Age: (you can be a teen Razz)
Rank/Class:
Appearance:
History:
Favored weapon:
Starting items (up to 5):


You can be a part of the Hazmat team (Gamma or Beta) Hired guards or the military that run the show topside.

YOU CAN BE INFECTED (By choice) If no one becomes infected I will roll a dice, 5 and 6 mean infected, so make sure to play fair. Infected players can devolve into monsters or be one of the few humans whos DNA is the perfect bond for the virus.

Weapons include all modern weapons and some prototypes only available in Area-51.

Xm-32 Rifle
SMP
30 round clips
6 mm armor piercing rounds
High rate of fire, combined with many armor piercing tracers makes for a very reliable weapon. Has an optical scope attached by default which enhances the target by 1.5x and illuminates objects in dark areas. Comes with a combat flashlight with advanced Ion batteries that last practically forever.

M-11 Pistol
Scorpion
10 slug clip
32 mm armor piercing slug
Semi-automatic firing with a quick trigger finger makes this weapon deadly, the rounds have been known to slice right through the metal hull of vehicles. Has illuminated optical sights and a combat flashlight.

And more to come as we unlock the mysteries of the lower levels Wink
RexHunter99
RexHunter99
CCET Programmer
CCET Programmer

Male Number of posts : 268
Age : 32
Location : Australia
Reputation : 3
Registration date : 2008-11-28

Dinosaur
Name: James
Health:
[Roleplay] Area 51 - Virus Left_bar_bleue100/100[Roleplay] Area 51 - Virus Empty_bar_bleue  (100/100)
Species: Velociraptor

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[Roleplay] Area 51 - Virus Empty Re: [Roleplay] Area 51 - Virus

Post  RexHunter99 Mon May 18, 2009 6:38 am

Name: Jacob Bisenti
Age: 19
Rank: Private
Appearance: Jacob is slight of build, has brown hair and blue eyes. Though he passed all of his physical tests he appears to be rather unfit. He is about five foot eleven.
History: Jacob has always wanted to help others and when he was offered a spot in a special operations outfit he accepted the position.
Favored weapon: None though will use smaller automatic weapons.
Starting items (up to 5): Tactical scanner, protein bars, crowbar.
RexHunter99
RexHunter99
CCET Programmer
CCET Programmer

Male Number of posts : 268
Age : 32
Location : Australia
Reputation : 3
Registration date : 2008-11-28

Dinosaur
Name: James
Health:
[Roleplay] Area 51 - Virus Left_bar_bleue100/100[Roleplay] Area 51 - Virus Empty_bar_bleue  (100/100)
Species: Velociraptor

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