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Post  raptorkiller2 Fri Dec 05, 2008 8:01 pm

ive been working on some new models and this is what ive finished so far:

Amargasaurus
New Models Perspective


Download!!!

http://rapidshare.com/files/170512322/Amargasaurus.zip



Arthropleura
New Models Arthro

yeah the max verticies for a model in carnivores is 1024, this one has 1020! Razz

Download!!!

http://rapidshare.com/files/170514882/arthroplura_final.zip








more coming soon, eg later today! Exclamation Exclamation Very Happy afro


Last edited by raptorkiller2 on Mon Dec 08, 2008 6:18 pm; edited 1 time in total
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Post  raptorkiller2 Sat Dec 06, 2008 8:41 am

so i was working on my protoceratops model, and two models came out of the 45 minutes worth of work i put into them:

Protoceratops
New Models Screenie

Isnt it so cute?? Razz Razz albino










Halfway through editing, i got this:

New Models Screeniebaby


a little baby chasmosaurus, for purposes of herds. its got big feet and no horns, plus the original nose horn and tail


Last edited by raptorkiller2 on Mon Dec 08, 2008 6:18 pm; edited 1 time in total
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Post  raptorkiller2 Sat Dec 06, 2008 9:29 am

Iguanodon

New Models Screensigua

heres one more model for today. i would appreciate comments. ps, all models are much smaller than they should be (and backwards) and are just .obj and .an8 files. if you want a .3ds file, i will glady supply it.

http://rapidshare.com/files/170698818/Iguanodon.zip

bounce bounce lol! Very Happy Laughing
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Post  Zirgon Sun Dec 07, 2008 5:00 am

Nice models... Wow! Those are really great. You're really good at that.
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Post  RexHunter99 Sun Dec 07, 2008 5:22 am

Yeah, RK2 is good at this! Once skeletal animations work, these will def be tried out!
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Post  raptorkiller2 Sun Dec 07, 2008 7:35 am

Zirgon wrote:Nice models... Wow! Those are really great. You're really good at that.

if you want to give it a try with this:
http://www.anim8or.com/main/index.html
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Post  raptorkiller2 Wed Dec 10, 2008 3:58 am

im on a modeling spree, so enjoy a basic, feathered raptor:

New Models Screenie-1
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Post  raptorkiller2 Wed Dec 10, 2008 4:08 am

New Models Screenie-1

and a comps
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Post  RexHunter99 Wed Dec 10, 2008 6:39 am

Nice man, seriously, once the skeletal animations are working you will sees these guys come to life.
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Post  raptorkiller2 Wed Dec 10, 2008 8:22 am

oops... wrong picture on the compsognathus:

New Models Compyscreen
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Post  RexHunter99 Wed Dec 10, 2008 8:32 am

Hmm, is the Compy the same size as the Raptor mesh? You may need to scale them down because Carnivores doesn't automatically scale stuff down... Unless you add the Scale0 to the _RES but we should avoid setting the Scale0 at the best of times.
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Post  raptorkiller2 Wed Dec 10, 2008 8:39 am

RexHunter99 wrote:Hmm, is the Compy the same size as the Raptor mesh? You may need to scale them down because Carnivores doesn't automatically scale stuff down... Unless you add the Scale0 to the _RES but we should avoid setting the Scale0 at the best of times.

all these models are mis-sized. and backwards. so i will need to fix that, but you need to do the rest
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Post  RexHunter99 Wed Dec 10, 2008 8:45 am

Of course, and they will star in-game as soon as the engine supports Skeletal animations or if I manage to work out that Divisor crap for the current animations.
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Post  raptorkiller2 Wed Dec 10, 2008 8:46 am

i can make individual .objs for each animation, after all i have no social life Razz
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Post  RexHunter99 Wed Dec 10, 2008 8:48 am

Well I was going to make a command prompt tool that does all the math for you aslong as the mesh still has the same amount of verticies and triangles as the original mesh. It would then fix the animations to portray the 'new' dinosaur.
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Post  raptorkiller2 Wed Dec 10, 2008 8:51 am

sure, but thats taking too long (no offence, i know your doing your best) if all the animations are is set coorinates, couldnt i just set up a doc for you with all the coords like this:

Anim1{
Frame1{
(2,3,2) etc
}
Frame2{
fjadflkj
}
}
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Post  RexHunter99 Wed Dec 10, 2008 8:54 am

That's the problem, they are not just co-ordinates or the .CAR's would be almost 2 times bigger.
They use a set of short data types, which I think are 2 bytes. And a Divisor for each animation. The Game then calculates the animation co-ords from the floating point XYZ of each verticie by dividing the SHORT with the DIVISOR like so:

short(divided by the Divisor)float[x/y/z] = new co-ord
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Post  raptorkiller2 Wed Dec 10, 2008 8:01 pm

weel thats a pain Mad

well i could try to make some animation-less objects, you can add an C1o/c2o extractor
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Post  Zirgon Wed Dec 10, 2008 8:03 pm

raptorkiller2 wrote:oops... wrong picture on the compsognathus:

OMG! I can't wait to be walking through tall grass and have a pack of these guys jump out at me from nowhere!
(Are these the little tiny dino's?)
Great work once again!
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Post  raptorkiller2 Wed Dec 10, 2008 8:07 pm

Zirgon wrote:
raptorkiller2 wrote:oops... wrong picture on the compsognathus:

OMG! I can't wait to be walking through tall grass and have a pack of these guys jump out at me from nowhere!
(Are these the little tiny dino's?)
Great work once again!

yeah theyre the tiny ones from jurassic park 2. maybe they could alternately be troodons. anyway, im workin on a couple more models, namely Therizinosaurus, a carnivorous and more realistic dimetrodon, and an allosaurus that looks like a real allosaurus eg:
New Models Allosaurus_z1
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Post  raptorkiller2 Thu Dec 11, 2008 9:51 am

got the allo done. looks so close to the real one! Very Happy Razz affraid

New Models Alloreal
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Post  Zirgon Thu Dec 11, 2008 10:26 am

Nice Allo, though the head seems a bit big/long. Its nearly as big as it's body.
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Post  Adelphospro Thu Dec 11, 2008 6:21 pm

IDK, I kinda like it! It has a "freakish" sort of look Razz
Great Job!
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Post  raptorkiller2 Thu Dec 11, 2008 8:03 pm

New Models Allorealpatch

here thanks for the comments, th head a little off anyways, so its fixed now. its mostly the perspective BTW. it looks great! probly my 2nd or 3rd best model
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Post  Zirgon Thu Dec 11, 2008 8:46 pm

The head looks good now... The arms look too long now though. Although, I'm comparing to the walking with dinosaurs pic you posted.
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